However, as game makers become more savvy–and audiences become more aware of alternatives to the big-ticket items, you may yet see more game makers aggressively marketing and promoting their own content, much like musicians do today. That creates a large audience for these products.”īig name gaming isn’t going to go away anytime soon: That’s how the mainstream gaming content will be funded and marketed. But portable platforms have never had installed bases as large as now–10 million for Nintendo DS, and iPhone/iPod Touch will be there, too. Portable platforms have had more indie style content. And just because of the economics, it’s going to be smaller companies. The iPhone is too good a platform for that not to happen. “The iTunes App Store will become an aggregator for gaming content. (Google’s Android platform will likely do the same when it launches later this month.) Apple’s iTunes App store currently makes it easy for indie game makers to distribute their creations. We’ve been working on this for about 8 weeks release is scheduled for next week. Our next title is Off-Road Velociraptor Safari, a game in which you hunt raptors in off-road jeeps. The wildcard that could help change indie games’ visibility: The explosive growth of mobile gaming. For my day job I run Flashbang Studios, an independent game development studio. Entrada más reciente Entrada antigua Página Principal. Enviar esto por correo electrónico BlogThis Compartir en Twitter Compartir en Facebook. “It requires a lot of different skill sets.”īut the indie developers are becoming more visible others expected at IndieCade include Off-Road Velociraptor Safari by Flashbang Studios Room: The Main Building by Hand Made Games of Korea Bumper Stars by Large Animal Games and Jo Jo’s Fashion Show by Gamet.ab. Play Off-Road Velociraptor Safari online games Related blogs: Friv School: Posted in: 4x4, Dino, Friv 10, Kizi 77, Truck, Unit圓D, Violence/Blood, Y21, Yepi 88. Stern suggests the parallel to indie music is not a complete one: “It’s not that easy to make a game,” says the Dark Game designer. And that’s because the audience is not that large–yet.” In other words, few users classify themselves as “indie” or alternative game fans, as you’d hear among music and film aficionados. We’re not seeing aggregators that specifically serve the indie community. “Independent games have not been in a position to create demand. “To sell any type of product, you need a store,” Roberts says. He takes that as the vendors’ recognition that people want games outside the normal fighting and shooting or sci-fi games. Selling online is a bigger challenge for Eddo Stern, whose two-player Darkgame, based around sensory deprivation, involves use of a headset that “allows the player to feel where the other entities are in the game, so blind people can play too.” He expects to be able to sell the headpiece and game bundled for US$30, for both the Xbox and PCs.Īll three console-makers are enabling smaller firms and individuals–as well as the big names–to produce and distribute games for their systems more easily, Stern says.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |